Rebuild Control Groups Across All Shots

Automatically runs Source Filmmaker’s native Rebuild Control Groups operation on every model across every shot in the current session.

Instead of right-clicking each model in each shot and selecting:

Utilities > Rebuild Control Groups

this script performs the operation across the whole session in one pass.

Features:

• Processes all shots automatically

• Rebuilds characters and model props

• Skips cameras, lights, particles, and other non-model animation sets

• Uses SFM’s own native Rebuild Control Groups behavior

• Uses the currently active SFM_DefaultAnimationGroups.txt (in game/usermod/cfg/)

• Restores the original playhead position when finished

• Preserves normal SFM undo behavior

Useful when updating SFM_DefaultAnimationGroups.txt or fixing control-group organization in an existing session with many shots.

Once installed, the script will appear under:

Scripts > ChadChan3D > Rebuild_Control_Groups_All_Shots

Compatibility:

This utility uses a verified native Source Filmmaker function and includes safety checks for the supported SFM build. If the expected SFM binary does not match, the script refuses to run rather than calling an unknown native function.

Version: 1.0.0 · Updated: 29 Aug 2026 · 8 KB · Public Domain (CC0)

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